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wgpu.c3l

WebGPU bindings for the C3 programming language, generated from the official webgpu-native JSON spec.

The bindings wrap wgpu-native and work on Linux, macOS, and Windows.

Building the bindings

The bindings in lib/ are already generated and committed. You only need to rebuild them if you want to update to a newer spec version.

./build.sh

This downloads the latest webgpu.json spec and regenerates lib/webgpu.c3 and lib/commands.c3.

Running the cube example

1. Install wgpu-native

Download the native library for your platform:

./install.sh

This detects your OS and architecture and places the library in ./libs/wgpu-native/.

2. Build and run

c3c run cube

Press Q or Escape to exit.

Using the bindings in your own project

Add this library as a dependency in your project.json:

"dependencies": ["wgpu"],
"dependency-search-paths": ["path/to/webgpu.c3l/.."]

Then import it:

import wgpu;

GLTF loading example can be found here

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