3D toy renderer. C++. OpenGL.
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Updated
Jan 29, 2023 - C
3D toy renderer. C++. OpenGL.
High-performance 2D Sandbox Engine core featuring custom ECS architecture, SoA memory layout, and attribute-driven Binary Serialization. Powered by StructForge.
Moteur de combat Pokémon au tour par tour (Console) en C++. Le projet gère les systèmes de types élémentaires, les statistiques des créatures et la logique de duel à travers une architecture Orientée Objet (héritage, polymorphisme).
This repository stores all the labs from the "Game Engine Architecture" course, attended at the Reykjavik University
A viewpoint‑oriented framework for consistent world‑model design.
An ecs library
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