[DRAFT] libretro core proof-of-concept#282
Conversation
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This is lovely, is there any interest upstream (and by this, I mean: to refactor things so that this could be integrated without hacks)? As it would make possible to get supermodel working in various handhelds devices easily! |
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LFG |
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FWIW, I play Spikeout with this almost every day and haven't had to make any changes. I haven't tested any other games. I expect that gun games will be the biggest problem. |
That's probably the only game I'd play, is the core available for android too? I'd like to test. |
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Need to look into this over the holidays! |
I also play Spikeout, I'm working on my 1cc right now. I would love to test |
@SRC267 I have not done anything to port to new platforms. I have tested on macOS and Windows and I use Windows regularly. The way I did the core is not very conducive to a mobile port because of the hidden window creation and framebuffer read. |
Okay, if you have the windows core, I can try it on my PC. I have a few PCs, I'll try it on my handheld pc. |
This PR has a basic version of a libretro core.
There are some obviously ugly things that would be a lot more beautiful with some (hopefully small) changes to Supermodel, but it performs very well on OS X and Windows with 'Spikeout: Final Edition'.
Things I wish were a little different about Supermodel
CreateGLScreenis almost identical, although I modified my copy to hide the window.Things I'm not sure how you'd prefer things to be implemented
Hacks I made that are possible to fix but I just haven't done
I'm posting this to get feedback on the above points and advertise in case anyone else is interested in working on this.