fix(parser): render ^GFA zero-bits as transparent, not opaque white#82
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This pull request updates the ZPL parser's handling of the ^GF command to ensure that 0-bits are rendered as transparent instead of opaque white, correctly reflecting ZPL behavior. Review feedback suggests translating the newly added German comments into English for consistency and optimizing the pixel processing loop by removing redundant RGB assignments, as the ImageData buffer is already initialized to zero.
0-bits used to be rendered as rgba(255,255,255,255) and obscured underlying objects. ZPL defines 0-bits as not-printed; in the canvas preview that maps to transparent so layered fields stay visible. createImageData starts zero-filled (rgba(0,0,0,0)), which already is the 0-bit case — only the 1-bit pixels need an alpha write.
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