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7 changes: 2 additions & 5 deletions README.md
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This is not an auto-generation system: users shape their world specifically through a database of variables and values for each of their world elements: Locations, Characters, Gods, Items, Creatures, Laws, Factions and Stories.

These elements are brought together and presented as an initricately explorable world through a Unity application. A modular simulation system allows these worlds to be stepped forward in time with economic and social progression.

WebGL build (old version) (non-mobile) at http://furion.net

Navigation gif: https://i.imgur.com/XsVQU7W


Impression: https://i.imgur.com/XsVQU7W

## Getting Started
Every step from installing Unity to filling your database to customizing features is described in the tutorials below.
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