Qt GUI for extracting/exporting World of Warships resource files and 3D models.
This application uses wows-depack and wows-geometry (wows-model-exporter submodule) to enable browsing World of Warships game files.
It also allows you to preview 3D models of ships and export them in the more standard .glTF/.glb format.
These are some issues I might solve someday, but don't hold your breath:
- Ships are mirrored (especially nameplates).
- Propellers are missing/misplaced
- Torpedoes are missing
- Some wiring antenna wiring is wonky
- older models are not handled
- CMake 3.16 or newer
- C++17 compiler
- Qt 6 (Core, Widgets, Quick, QuickWidgets, Quick3D)
- Zlib, PCRE2 (
libpcre2-8), meshoptimizer, Python 3 development headers, TinyGLTF
This repository uses Git submodules:
git clone --recurse-submodules https://github.com/wows-tools/wows-extractor-gui
cd wows-extractor-guiIf you already cloned without submodules:
git submodule update --init --recursiveInstall dependencies (names may differ slightly on other distributions):
sudo apt install \
build-essential cmake ninja-build \
qt6-base-dev qt6-declarative-dev qt6-quick3d-dev \
zlib1g-dev libpcre2-dev libpython3-dev \
libtinygltf-dev libmeshoptimizer-devConfigure and build:
cmake -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
cmake --build buildThe executable is written to build/bin/wows-extractor.
Install system-wide (optional):
cmake --install build./build/bin/wows-extractor- Git for Windows
- CMake 3.16+
- Visual Studio 2022 Build Tools with the Desktop development with C++ workload (MSVC + Windows SDK)
- Python 3.11+ (64-bit; the installer adds
includeandlibsused by the model exporter) - Qt 6.7 for MSVC 64-bit with modules Qt Quick 3D, Shader Tools, and Quick Timeline
Qt is not provided by vcpkg. The CI workflow uses Qt 6.7.3 / win64_msvc2019_64. You can install it with aqtinstall:
pip install aqtinstall
python -m aqt install-qt windows desktop 6.7.3 win64_msvc2019_64 `
-m qtquick3d qtshadertools qtquicktimeline -O C:\QtNative dependencies (zlib, PCRE2, meshoptimizer, tinygltf, mman, dirent) are fetched automatically via the vcpkg submodule on first configure.
Use the same clone/submodule steps as above. On Windows, do not initialize wows-model-exporter/deps/wows-depack (that nested submodule contains paths illegal on Windows); the top-level wows-depack submodule is used instead:
git submodule update --init wows-depack vcpkg wows-model-exporter
git -C wows-model-exporter submodule update --init deps/stbFrom a Developer Command Prompt for VS 2022 (or any shell after running vcvars64.bat), in the repository root:
$env:QT_ROOT = "C:\Qt\6.7.3\msvc2019_64" # adjust if needed
cmake -B build -DCMAKE_BUILD_TYPE=Release `
-DCMAKE_TOOLCHAIN_FILE="$PWD\vcpkg\scripts\buildsystems\vcpkg.cmake" `
-DVCPKG_TARGET_TRIPLET=x64-windows-static-md `
-DCMAKE_PREFIX_PATH="$env:QT_ROOT" `
-DPython3_ROOT_DIR="$env:LOCALAPPDATA\Programs\Python\Python311"
cmake --build build --config Release --parallelOr use the helper script (finds Qt/Python when installed in default locations):
.\windows\scripts\build-windows.ps1 -QtRoot C:\Qt\6.7.3\msvc2019_64The executable is build\bin\wows-extractor.exe.
To run from the build tree you still need Qt DLLs and QML modules on PATH (or next to the .exe). After cmake --install, use Qt’s windeployqt as in .github/workflows/windows.yml.
Requires a successful build and WiX Toolset 3.x (heat.exe, candle.exe, light.exe). If the MSI installer is not installed system-wide, extract wix314-binaries.zip and set WIX314 to that folder.
.\windows\scripts\create-msi.ps1 -WixDir C:\path\to\wix314Output: wows-extractor-<version>-win64.msi in the repository root (installs to Program Files\WoWS Extractor with a Start Menu shortcut).
GNU General Public License v3.0
- Game data: you need a local World of Warships installation or a copied game/res directory; the UI asks for the game installation directory (the Game Directory field at the top of the window).
- Qt Quick 3D uses OpenGL; ensure your graphics drivers support OpenGL 3.3 Core (or the profile your Qt build targets).

