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Dynamic-Forge-1.20.1#94

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Dynamic-Forge-1.20.1
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Dynamic-Forge-1.20.1#94
xGabou wants to merge 1 commit into
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Dynamic-Forge-1.20.1

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@xGabou

@xGabou xGabou commented Apr 5, 2026

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* feat: implement tornado client effects, enhance tornado management, a…

* feat: add storm lifecycle and regional weather phases, enhance hurric…

* feat: add new particle and shader systems for tornado effects, enhanc…

* feat: add Distant Horizons compatibility, enhance shader management, …

* feat: implement hurricane cloud renderer, add storm shield block, and…

* feat: implement hurricane cloud renderer, add storm shield block, and…

* feat: add fog synchronization, implement fog biome classification, an…

* feat: add tornado render quality control, enhance tornado shader perf…

* feat: add storm shield block, implement atmosphere status synchroniza…

* feat: implement hurricane volumetric cloud rendering, refactor cloud …
sumHumidity += state.getHumidity();
sumPressure += state.getPressure();
WindVector wind = ForecastOrchestrator.getWind(key, gameTime);
sumWindX += Math.sin(wind.angleRadians()) * wind.baseSpeed();
sumPressure += state.getPressure();
WindVector wind = ForecastOrchestrator.getWind(key, gameTime);
sumWindX += Math.sin(wind.angleRadians()) * wind.baseSpeed();
sumWindZ += Math.cos(wind.angleRadians()) * wind.baseSpeed();
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2 participants