Fixed hardware ray tracing issue#32
Conversation
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Hello pixelpunk, I have issue with my unreal 5.2 with hardware raytracing Is there anything for me to do more then changing M_GS_relight.uasset / M_GS_unlit.uasset in plugins? |
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Implimenting this fix also works for me. Although I found I have the edit to be to get rid of errors. I think this is the correct adjustment but I don't know HLSL at all so not committing it! |
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Yes. I am not an HLSL expert myself. But as far as I understand is that the So please feel free to add it :) |
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Thanks so much for finding this. I had to replace 2 discard statements to get mine working. |

fixes xverse-engine/XV3DGS-UEPlugin #31
In the custom material function
discardwas changed toalpha = 0.0f.Because
discarddoes not seem to be supported in HW ray tracing.