Adding backend sdl3 + opengl3#44
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hazeycode merged 1 commit intozig-gamedev:mainfrom May 10, 2025
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Looks good other than the one comment. Thanks!
| backend_sdl3.newFrame(); | ||
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| gui.io.setDisplaySize(@as(f32, @floatFromInt(fb_width)), @as(f32, @floatFromInt(fb_height))); | ||
| gui.io.setDisplayFramebufferScale(1.0, 1.0); |
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I think the order of things here is wrong. But we can come back to it. See the open PR re DPI scaling.
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I based this on the sdl2_opengl backend ^^. except that I do the opengl newframe before sdl3 newframe.
I seen that here:
https://github.com/ocornut/imgui/blob/f484af34c2014e98a64410e6cd81e1a5ab434bfd/examples/example_sdl3_opengl3/main.cpp#L162C12-L165C1
But tbh I think the order has no importance as the init before that is in the reverse order.
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I needed it, so might as well share it.
Hopefully, it's in the required codestyle.
PS: I really like zig-gamedev. Is there any place where we could discuss? irc/discord/forum?