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dbb08fe
Initial
WBHarry Apr 28, 2026
482f712
Merge branch 'main' into feature/granular-action-outcomes
WBHarry May 3, 2026
3c99519
Start of different outcomes
WBHarry May 3, 2026
f260d22
Merge branch 'main' into feature/granular-action-outcomes
WBHarry May 10, 2026
ec404a6
More work on actionConfig outcomes
WBHarry May 14, 2026
482b932
Merge branch 'main' into feature/granular-action-outcomes
WBHarry May 14, 2026
e12d5ce
Changed to use DefaultOutcome and added successHope as an alt outcome
WBHarry May 14, 2026
12119bf
Removed inherit
WBHarry May 15, 2026
13a9ddb
Update file organization a bit
CarlosFdez May 15, 2026
1af377b
Cleanup of damage outcomes add/remove
CarlosFdez May 16, 2026
2cc6b2e
Rename effects tab to outcomes
CarlosFdez May 16, 2026
f607e8d
Merge branch 'main' into feature/granular-action-outcomes
CarlosFdez May 16, 2026
56b2688
Merge branch 'epic/granular-action-outcomes' into feature/granular-ac…
WBHarry Jun 2, 2026
77c5cfc
Fixed so that actions on homebrew downtime/items don't crash due to n…
WBHarry Jun 3, 2026
6747be4
Allow removing empty string domains (#1968)
CarlosFdez Jun 4, 2026
5ac4fc3
[Fix] visual quirk with blur in unfocused countdown (#1970)
CarlosFdez Jun 4, 2026
c0c9095
[Fix] Preload ancestry and community features in description (#1967)
CarlosFdez Jun 4, 2026
52b81de
Fixed so that the saved data for an experience that is in the charact…
WBHarry Jun 4, 2026
2fc5b01
Fix rerolling when hope/fear automation is enabled (#1972)
CarlosFdez Jun 5, 2026
5be79f4
Fix several issues with inline damage (#1973)
CarlosFdez Jun 5, 2026
f0a7539
Update README.md (#1976)
CarlosFdez Jun 5, 2026
3527fd7
Raised version
WBHarry Jun 5, 2026
6312a17
[Housekeeping] Styles Index:ification (#1977)
WBHarry Jun 5, 2026
a4428fd
Replace prettier with stylistic, improve types, and add no-undef rule…
CarlosFdez Jun 5, 2026
d030bfb
Fixed so that only GMs can access the Countdown Edit menu (#1979)
WBHarry Jun 6, 2026
8fec742
[Housekeeping] Fancier dev setup (#1980)
CarlosFdez Jun 7, 2026
67cd28f
Fixed so that FOUNDRY_MAIN_PATH can be a node setup (#1984)
WBHarry Jun 7, 2026
a148aa3
[Feature] Configurable starting gold amounts in Homebrew settings (#1…
TrezzeIohan Jun 7, 2026
c211085
Fixed node start not running gulp
WBHarry Jun 7, 2026
afd8a83
Fixed the styling for the TokenHUD movement palette (#1983)
WBHarry Jun 8, 2026
9a220b4
[Fix] Companion Rolls (#1982)
WBHarry Jun 9, 2026
a96eb6a
Fix check for FOUNDRY_DATA_PATH (#1989)
CarlosFdez Jun 10, 2026
58eb41e
[Feature] System Styled GamePause (#1986)
WBHarry Jun 10, 2026
0fb79b9
[Housekeeping] V14.364 Update (#1991)
WBHarry Jun 10, 2026
b884130
Bulk add items during character creation (#1992)
CarlosFdez Jun 11, 2026
7a631c2
Fix linking world item subclasses (#1987)
CarlosFdez Jun 11, 2026
9f26c53
Fix dragging AE from compendium or within same actor (#1997)
CarlosFdez Jun 13, 2026
a486ed7
[Refactor] Inherit font family body on most standard components (#1994)
CarlosFdez Jun 13, 2026
44b2adf
Fix dragging currency to other actors (#1998)
CarlosFdez Jun 13, 2026
baafa6b
Raised version
WBHarry Jun 13, 2026
2c09310
Fix adding experiences to a roll (#2002)
CarlosFdez Jun 14, 2026
500dcb2
Fix updating hope/fear on companion rolls (#2003)
CarlosFdez Jun 14, 2026
b08cc69
Fixed ItemCompendium errors from rendering of filter fields without d…
WBHarry Jun 14, 2026
af49c1f
Raised version
WBHarry Jun 14, 2026
96f090b
Enable no unused vars and add more types (#2005)
CarlosFdez Jun 14, 2026
24d83e3
[Feature] Enable sorting for Loadout domain cards (#2004)
TrezzeIohan Jun 16, 2026
3a3aa17
Fix adversary type not updating in actor directory (#2009)
TrezzeIohan Jun 16, 2026
d2e87e4
[Feature] CountdownsType Split (#1990)
WBHarry Jun 16, 2026
975c655
[Feature] Improved Countdown Animations (#2010)
WBHarry Jun 16, 2026
9e25b7e
Tweak spacing of adversary header elements (#2011)
CarlosFdez Jun 18, 2026
961e124
Fade adversary notes tab when notes are empty (#2015)
CarlosFdez Jun 18, 2026
0b7ae8a
Increase size of pause image and text (#2012)
CarlosFdez Jun 19, 2026
b64e600
Fix old armorscore AEs clobbering data (#2018)
CarlosFdez Jun 20, 2026
6f1da42
Make dragging features work more seamlessly (#2016)
CarlosFdez Jun 20, 2026
6b80a62
Support drag resort on features in actor setting sheets (#2023)
CarlosFdez Jun 20, 2026
29be8c1
Removed the unused ResourceMap total property (#2024)
WBHarry Jun 20, 2026
08b95e4
[Fix] TagTag/GroupRoll Resource Handling (#2022)
WBHarry Jun 21, 2026
7237a36
Fix svg sizing on firefox (#2027)
CarlosFdez Jun 21, 2026
3840f39
Fade environment adversaries and notes tabs when empty (#2028)
CarlosFdez Jun 21, 2026
f385982
[Fix] Action Uses Not Spent (#2029)
WBHarry Jun 21, 2026
0d59e37
[Fix] Trigger Error Info (#2030)
WBHarry Jun 21, 2026
cc16a72
[Feature] In setting sheets, split by feature type and include descri…
CarlosFdez Jun 21, 2026
1492491
[Fix] Reroll Countdown Automation (#2031)
WBHarry Jun 21, 2026
8e93025
[Fix] Weapon Spellcasting Active Effects (#2032)
WBHarry Jun 21, 2026
329d820
Raised version
WBHarry Jun 21, 2026
9f29229
Fix resolving formulas in weapon change effects (#2035)
CarlosFdez Jun 23, 2026
f5fa59b
Make prosemirror editor look a bit nicer (#2034)
CarlosFdez Jun 23, 2026
958eaa3
Simplify ActiveEffect sheet tags (#2037)
CarlosFdez Jun 23, 2026
07b7c82
Fetch origin fetch when in compendium (#2042)
CarlosFdez Jun 23, 2026
ca82cbc
. (#2041)
WBHarry Jun 23, 2026
2c1f524
Raised verison
WBHarry Jun 23, 2026
1ebbad4
[Fix] quirks involving expanding items and hovering over them (#2033)
CarlosFdez Jun 24, 2026
9c58f70
[Fix] V13 Migration Fixes (#2044)
WBHarry Jun 29, 2026
8c6a470
Raised version
WBHarry Jun 29, 2026
2cc52fa
Remove fieldset from top level notes (#2048)
CarlosFdez Jun 30, 2026
70388db
[Fix] SummonAction Actor Choice (#2045)
WBHarry Jun 30, 2026
8a6d9a6
Lift definition of alt outcomes up one step (#1892)
CarlosFdez Jun 30, 2026
2e9dede
Merge branch 'main' into feature/granular-action-outcomes
WBHarry Jun 30, 2026
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1 change: 1 addition & 0 deletions .editorconfig
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
[*]
indent_size = 4
indent_style = spaces
end_of_line = lf
[*.yml]
indent_size = 2
2 changes: 1 addition & 1 deletion .env.example
Original file line number Diff line number Diff line change
@@ -1,2 +1,2 @@
FOUNDRY_MAIN_PATH=/path/to/foundry/resources/app/main.js
FOUNDRY_DATA_PATH=/path/to/foundry/data
FOUNDRY_DATA_PATH=/path/to/foundry/
13 changes: 0 additions & 13 deletions .prettierrc

This file was deleted.

3 changes: 3 additions & 0 deletions .vscode/settings.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
{
"js/ts.preferGoToSourceDefinition": true
}
16 changes: 11 additions & 5 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -38,11 +38,13 @@ You can find the documentation here: https://github.com/Foundryborne/daggerheart

3. **Configure your Foundry paths:**

```bash
npm run setup:dev -- --foundry-path="/path/to/foundry/main.js" --data-path="/path/to/data"
```
Copy `.env.example` to `.env` and set up the foundry path and data path. The foundry path must point to main.js, and the data path must point the folder containing the Data folder itself (but not the `Data` folder itself).

4. **Setup symlinks:**

4. **Start developing:**
In a shell with elevated privilages, run `npm run createSymlink`. It will add a foundry folder for types, and add a symlink to the daggerheart folder into your foundry data.

5. **Start developing:**
```bash
npm start
```
Expand All @@ -51,7 +53,7 @@ You can find the documentation here: https://github.com/Foundryborne/daggerheart

- `npm start` - Start development with file watching and Foundry launching
- `npm run build` - One-time build
- `npm run setup:dev -- --foundry-path="<path>" --data-path="<path>"` - Configure development environment
- `npm run createSymlink` - Setup types and output symlinks

### Notes

Expand All @@ -66,6 +68,10 @@ You can find the documentation here: https://github.com/Foundryborne/daggerheart

Looking to contribute to the project? Look no further, check out our [contributing guide](CONTRIBUTING.md), and keep the [Code of Conduct](coc.md) in mind when working on things.

## AI Policy

The Foundryborne Daggerheart system does not make use of AI (generative or otherwise) for any area of its implementation. We expect all contributors to follow this same policy when contributing with a pull request; contributions made using AI will be rejected outright.

## Disclaimer:

**Daggerheart System**
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