This project is a hands-on Virtual Reality tutorial built in Unity, designed to teach the core principles of VR interaction using the Meta Quest 2 and the Autohand toolkit.
It's packed with mini-games and challenges that gradually introduce concepts like movement, grabbing, trigger-based events, and even vehicle control.
- Step-by-step movement guidance using interactive markers.
- Audio cues and dynamic guides.
- Pick up and place objects using physics-based grabbing.
- A puzzle challenge where players assemble blocks in the correct order.
- Score points by throwing a virtual basketball through a hoop.
- Simple trigger detection and point system.
- Grab a lever to accelerate and a steering wheel to control the car.
- Finish line trigger + reset button to return to the start.
- Popups and notifications using simple object activation logic.
- Modular and expandable design for other mechanics.
- Unity 2022+ (supports Unity 6)
- Autohand – realistic hand interaction in VR
- Meta Quest 2
- XR Toolkit + OpenXR
- Optional: Mirror for future multiplayer extension
- Clone the repository:
git clone https://github.com/yourusername/vr-interaction-tutorial.git
- Open the Unity project.
- Connect your Meta Quest 2 and hit Play.
- Follow the in-game instructions for each tutorial section.
- Multiplayer-ready version using Mirror.
- Expandable tutorials (grab tools, throw items, climbing, etc).
- Voice instructions or subtitles for accessibility.
- Timer and scoring system for gameification.
This project was built to serve as a learning path for beginners in VR development. Whether you're building your first VR game or teaching others how to use hand tracking, this modular set of tutorials is a great place to start.
⭐ If you find this useful, consider starring the repo and sharing it with other developers!



