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CARONTE MANDATE

It seems that here they take very seriously about the clubs ... We will have to fight and be the best of the institute then!

  • In this game you will take on the shoes of a new exchange student who has recently entered the Despair Institute, famous for its spring festivals and the large number of clubs that reside there.
  • By collecting materials, creating gadgets and weapons, and dialoguing or fighting with other students, take your club to the top using any means possible; you are in charge!
  • Provide all festival visitors with the greatest spectacle ever seen in Despair!

Developers

Student Developing role
Ignasi Pardo Carbó Lead & Management
Isaac Digón Donaire Main programmer & Audio engineer
Marc Ruiz Pastor Designer & Managenent
Pau Motta i Rodríguez Game Designer & Artist
Isaac Colomer Casas UI Designer & Audio Producer
Oriol Valverde Agramunt Artist & QA Engineer

Key Features

  • Traditional RPG turn based videogame.
  • Gamepad Controller fully Supported!
  • XML parsing used for saving and loading game progress and information used in combats.
  • Complete user interface, menus and scene transitions, with clear goal (win combat).
  • Follows the guidelines for both budget and performance expectations (1280x720px@60fps resolution, support windowed/fullscreen, 256 MB maximun RAM usage).
  • Art style based in pixelart, most assets have been created by Limezu, but some are of our own.
  • Free world exploration.
  • Dialogues with NPCs and combat.
  • Main combat system based on turns as in Active Time Battle (ATB). Player has to chose which option will the ally/ies do every time they get turn.
  • Completely navigable Dungeon!
  • Missions system implemented!
  • Stats and Inventory Tabs Implemented!
  • Some Items implemented on the World Map. Find them and interact with them in order to get them!
  • Instaler also implemented. Download it at the Release section!

Controls

  • WASD or Joystick: Movement direction, allowing diagonals.
  • E or X: Interaction.
  • Up Arrow or Pad Up: Open Inventory.
  • Down Arrow or Pad Down: Open Stats.
  • Left Arrow or Pad Left: Open Quests Tab.
  • Return or A: Continue dialogues, perform combat actions.
  • Directional Pad: Choose dialogue and combat option.
  • Escape or Pad Right or Options: Open pause menu.
  • F9: Show collision rects.
  • F10: Toggle god mode (increased speed and ignore collisions).

License

  • This project is licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking with closed source software. Check LICENSE for further details.
  • Art license
Complete version LICENSE
You CAN use the asset in any not commercial/commercial project
You CAN'T resell or distribute the asset to others
You CAN'T edit and resell the asset to others
Credits are  appreciated (https://limezu.itch.io/)

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A classical RPG based game!

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