Releases: KuronoaScarlet/ProjectII
TDM-Caronte_Mandate-v1.0
Welcome to the Gold Release Version of the Game made by TDM, Caronte Mandate. In this Release, we focused the polishment and lasts additions to the game.
What's new:
- Implemented a fully supported Gamepad Controls input service.
- Polished some features in order to provide a great experience.
- New Web page! Check it out! https://kuronoascarlet.github.io/ProjectII/
- You can download this Release .zip, but you can also install our game now! Download the executable Setup below and let Caronte Mandate sleep in you comfy computer :3
We invite you to explore everything in the game, as it is the last release we are launching.
That means a good bye :c
But don't worry, we we'll be back with more!
Thank you for Downloading this Release! :)
TDM-Caronte_Mandate-v0.8
Welcome to the Alpha Release Version of the Game made by TDM, Caronte Mandate. In this Release, we focused the implementation of other core gameplay mechanics, aswell as some Art and Sounds improvements.
What's new:
- Implemented a Quest System that allows the player get a better knowledge of what to do in the game. Talk to anybody and maybe it wil request you something.
- Implemented a Dungeon Map. You can get to it through accepting one Quest.
- Implemented the Inventory and Stats tab, that can get you to the respective menus by clicking to the buttons. Press I to open that tab.
- Implemented some Fx to some features in game.
- Improved Battle System!
We invite you to explore everything what's int the map and menus, and Thank you for Downloading this Release! :)
TDM-Caronte_Mandate_v0.5
Welcome to the Vertical Slice Release of the game named Caronte Mandate, made by the TDM Team.
This is the first release of the project and we are glad to present this little demo with all the key features implemented and explained below.
Hope you enjoy it!
Key Features
- Traditional RPG turn based videogame.
- XML parsing used for saving and loading game progress and information used in combats.
- Complete user interface, menus and scene transitions, with clear goal (win combat).
- Follows the guidelines for both budget and performance expectations (1280x720px@60fps resolution, support windowed/fullscreen, 256 MB maximun RAM usage).
- Art style based in pixelart, most assets have been created by Limezu, but some are of our own.
- Free world exploration.
- Dialogues with NPCs and combat.
- Main combat system based on turns as in Active Time Battle (ATB). Player has to chose which option will the ally/ies do every time they get turn.
Controls
WASDMovement direction, allowing diagonals.EInteraction.SPACEContinue dialogues and combat steps.ESCOpen pause menu.MouseClickChoose combat option and Menu options.1, 2 and 3Choose dialogue option and combat target.F10Toggle god mode (increased speed and ignore collisions).F9Show collision rects.