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Configuration Screen
Material Foundry edited this page Jul 13, 2021
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In this screen you can manage your soundscapes and import sounds into the soundboard or mixer. You can access this screen from the mixer, by pressing the cog button at the top. With the two tabs at the top you can choose between 'Soundscape Configuration' and 'Sound Importer'
You will find a list of all the stored soundscapes.Each soundscape has multiple buttons:
- Load: This will load the soundscape into the mixer
- Move Down: Moves the soundscape one position down
- Move Up: Moves the soundscape one position up
- Copy Soundboard to Selected: Copies the soundboard from this soundscape to all soundscapes with 'select' ticked
- Select: Used to select which soundscapes to target for various actions
- Select All: Selects all soundscapes
- Deselect All: Deselects all soundscapes
- Add Soundscape: Adds a new soundscape to the bottom of the list
- Duplicate Selected: Duplicates all selected soundscapes to the bottom of the list
- Delete Selected: Deletes the selected soundscapes
- Export Selected: Exports the selected soundscapes to a file, see below
- Import: Imports soundsboards from a file and adds them to the bottom of the list, see below
Soundscape accepts two data formats: '.soundscape' and '.soundscapeData'. For .soundscapeData files, only metadata is imported or exported, meaning that you need to have the same playlists and audio files in your data folder, when you import them again.
For example, if you export a soundscape that uses sounds from a specific playlist, when you import the soundscape you need to have the exact same playlist and sounds set up in Foundry. For files picked with the file picker, the relative location must be the same.
So if you have a file at location 'Data/Assets/Thunder.mp3', when you import the soundscape, you must have a file named 'Thunder.mp3' in the folder Data/Assets.
This function is great for backing up soundscapes. .soundscape files also include the audio files (and image files for the soundboard).
When importing a .soundscape file, the files that are to be imported are checked with what is already present in your data folder and playlists. Files that already exist will not be imported, while files that do not exist yet will be.
Imported files will be imported to 'Data/soundscape'.
Importing or exporting .soundscape files can take long, depending on the amount of files to import. A window will pop up to indicate the progress.
While sharing .soundscapeData files with anyone is fine, sharing .soundscape files might not be. Since they contain actual audio and image files, copyright applies. Only share .soundscape files containing audio that you are allowed to share!
To export soundscapes, select one or more soundscapes in the 'Soundscape Configuration' and press the 'Export Selected' button, which opens a new dialog.In this new dialog, set the desired filename, and select whether you want to only export metadata, or also export the files. Then press the 'Export' button. A .soundscapeData or .soundscape file will be generated, which can then be downloaded. Exporting .soundscape files can take long, depending on the amount of files to import. A window will pop up to indicate the progress.
To import soundscapes, press the 'Import' button in the 'Soundscape Configuration', which opens a new dialog.In this dialog, select the file to import by pressing the 'Choose File' button, followed by the 'Import' button.
You can use this screen to export files containing soundscape data.
You can either export only metadata, or also export the audio files,
When the export is done processing, the file will be downloaded to your computer with the filename you've set in the export dialog.
The sound importer screen gives an easy way to import sounds into the mixer or soundboard.A list is generated of all the playlists in Foundry, and some sound effect content modules if they are installed (SoundFx Library, SoundBoard Pack - Community and SoundBoard Pack - Blitz Free Pack).
Clicking on a playlist or module name expands it to display the contents of that playlist or module in a folder structure.
When you've reached the deepest level, where the sound names are displayed, you can listen to the sound by pressing the play icon on the right. Pressing the icon again will stop the sound.
To import one of the sounds into the soundboard or mixer, simply drag the sound onto the desired mixer channel or soundboard button.
You can also drag the complete playlist. And in the case of the content modules, you can drag complete folders. Only folders containing sounds will play, it does not play sounds from subfolders.