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4 changes: 4 additions & 0 deletions copi.owasp.org/lib/copi/cornucopia/game.ex
Original file line number Diff line number Diff line change
Expand Up @@ -62,4 +62,8 @@ defmodule Copi.Cornucopia.Game do

Enum.count(players_still_to_play) > 0
end

def game_finished?(game) do
game.finished_at != nil
end
end
31 changes: 23 additions & 8 deletions copi.owasp.org/lib/copi_web/live/player_live/show.ex
Original file line number Diff line number Diff line change
Expand Up @@ -16,25 +16,40 @@ defmodule CopiWeb.PlayerLive.Show do
end

@impl true
def handle_params(%{"id" => player_id}, _, socket) do
def handle_params(%{"id" => player_id, "game_id" => url_game_id}, _, socket) do
with {:ok, player} <- Player.find(player_id) do
with {:ok, game} <- Game.find(player.game_id) do
CopiWeb.Endpoint.subscribe(topic(player.game_id))
{:noreply, socket |> assign(:game, game) |> assign(:player, player)}
# Validate player belongs to URL game
if player.game_id != url_game_id do
{:noreply, redirect(socket, to: "/error")}
else
{:error, _reason} ->
{:ok, redirect(socket, to: "/error")}
with {:ok, game} <- Game.find(player.game_id) do
# Check if game is finished and redirect if so
if Game.game_finished?(game) do
{:noreply, push_navigate(socket, to: "/games/#{game.id}")}
else
CopiWeb.Endpoint.subscribe(topic(player.game_id))
{:noreply, socket |> assign(:game, game) |> assign(:player, player)}
end
else
{:error, _reason} ->
{:noreply, redirect(socket, to: "/error")}
end
end
else
{:error, _reason} ->
{:ok, redirect(socket, to: "/error")}
{:noreply, redirect(socket, to: "/error")}
end
end

@impl true
def handle_info(%{topic: _message_topic, event: "game:updated", payload: updated_game}, socket) do
with {:ok, updated_player} <- Player.find(socket.assigns.player.id) do
{:noreply, socket |> assign(:game, updated_game) |> assign(:player, updated_player)}
# Check if game is finished and redirect if so
if Game.game_finished?(updated_game) do
{:noreply, push_navigate(socket, to: "/games/#{updated_game.id}")}
else
{:noreply, socket |> assign(:game, updated_game) |> assign(:player, updated_player)}
end
else
{:error, _reason} ->
{:ok, redirect(socket, to: "/error")}
Expand Down
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