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Update Holosoma Service Interface#161

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Update Holosoma Service Interface#161
gabriellemerritt wants to merge 33 commits into
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dev/gabmerri/sim-cam-service-update

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Description of changes:

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juan-g-bonilla and others added 30 commits July 1, 2026 11:09
Replace the negative `-m "not isaacsim"` style of test deselection with a
positive, mutually-exclusive run-target marker taxonomy. `conftest.py` now
auto-marks every collected test with exactly one backend target
(isaacgym/isaacsim/mujoco/no_sim/requires_inference): tests under
tests/simulators/<backend>/ inherit that backend, mujoco_classic/mujoco_warp
imply mujoco, and everything else falls back to no_sim. The eight markers are
registered in pyproject.toml so `--strict-markers` can be turned on.

Motivation: negative selection silently skips a test whenever a new backend or
directory is added — the test simply matches no exclusion and never runs.
Positive selection makes "which lane runs this test" explicit and fails loud on
an unregistered marker. Adds the CPU-only no_sim lane and a mujoco lane, switches
the existing isaacgym/isaacsim CI scripts to positive selection, and gives the
e2e / push-randomization tests (which live outside tests/simulators/) their
explicit isaacgym marker. test_torch_utils pins device="cpu" so it passes in the
GPU-less no_sim job.
Build the MuJoCo-Warp GPU image in CI and locally. setup_mujoco.sh gains a
`--skip-driver-check` flag (and SKIP_DRIVER_CHECK env var) that gates the
nvidia-smi probe, so the Warp install can run inside a `docker build` on a
GPU-less builder where no driver is visible. The mujoco Dockerfile's WARP=true
branch passes that flag; build_and_push.sh and the docker-build workflow thread a
per-image `WARP=true` build-arg through to `docker build`.

Motivation: the Warp image previously could not build in CI because the build
host has no GPU, so the driver check aborted the install. Decoupling the
build-time install from the runtime driver check lets the image build on any
runner while still checking the driver at run time.
Behavior-preserving cleanup surfaced while preparing the feature work:

- warp_utils.py reformatted to 4-space indentation with a NOTE that the
  float()/int() literal wrappers are load-bearing for NVRTC (a bare literal
  infers as const and cannot bind to a Warp mutable out-param); ruff UP018/RUF046
  are disabled for this file in pyproject.toml so an autofix cannot strip them.
- setup.py renames the `min` loop variable (shadowed the builtin); the mypy
  pre-commit hook now excludes any src/*/setup.py packaging shim.
- Import-order / formatting only: rotations.py, tyro_utils.py,
  reset_events/manager.py, terrain/base.py, config_types/observation.py.
- Dead-code / suppression removal: config_utils.py (unused imports),
  run_sim.py (stale noqa), mujoco/backends/__init__.py (collapse the unused
  TYPE_CHECKING WarpBackend alias into the single import guard).
- terrain/terms/locomotion.py pins torch.meshgrid(..., indexing="ij") to silence
  the PyTorch deprecation warning.
- test_torch_jit.py: comment-only clarification.

Motivation: keep these mechanical changes out of the feature diffs so reviewers
see no behavior change here.
UndesiredContacts (reward) and PenaltyCurriculum (curriculum) accept a regex /
tag that selects the bodies they act on. A pattern that matched nothing produced
a silently inert term: an "enabled" penalty that is a permanent no-op, or a
curriculum whose tag never lines up with an active reward term. Both now log a
warning naming the unmatched pattern.

Motivation: a misspelled body pattern or reward tag is a common config mistake
that otherwise disappears without a trace and is only noticed as a training
regression. The reward term also hoists its pattern/body-name locals to drop two
type: ignore comments along the way.
Add resolve_asset_path() for turning a config asset string into a concrete path,
and generalize the package-path resolution it shares with resolve_data_file_path.
The package-path trigger widens from the `holosoma/data` prefix (resolved against
files("holosoma.data")) to the `holosoma/` prefix (resolved against
files("holosoma")), and an `@holosoma/...` spelling alias is accepted for both.
Self-locating inputs (holosoma/, @holosoma/, s3://, absolute paths) pass through;
other relative inputs resolve against the package data root.

Motivation: the scene-asset spawners (added in following commits) need one
backend-agnostic way to resolve an asset path regardless of the working directory
or how the package was installed. Widening the prefix to `holosoma/` lets assets
outside data/ (and the @-alias form used by the new scene configs) resolve through
the same code. Note this also changes resolve_data_file_path's accepted prefix for
existing callers — they continue to work because `holosoma/data/...` still matches
the broader `holosoma/` prefix. Covered by test_path_resolution.py.
… types

Promote scene description to a first-class top-level config. New
config_types/scene.py holds SceneConfig, RigidObjectConfig, SceneFileConfig and
the per-backend PhysicsConfig split (formerly living in config_types/simulator.py).
scene becomes a sibling of robot/terrain on the experiment configs (full_sim,
run_sim, experiment) and is added as a direct `scene: SceneConfig` field on
EnvConfig (set via scene=tyro_config.scene), so it is read as env.scene.
RobotConfig.object is removed.

RigidObjectConfig also gains linear_velocity/angular_velocity fields with a
validator that rejects a non-zero initial velocity on a fixed=True object.

Motivation: the old design hung a single object off RobotConfig, which only ever
supported one IsaacSim object. Decoupling scene from the robot is the
precondition for declaring an arbitrary number of free and static bodies that
spawn on every backend. This commit is the config-type re-architecture; the scene
preset values and the runtime spawning land in following commits. (run_sim.py and
experiment.py import holosoma.config_values.scene at module load, which is added
in the scene-presets commit — these two config modules are importable only once
that commit also lands.)
…nd randomize_field

Introduce the single source of truth for domain-randomization sampling:

- config_types/distribution.py (import-light, no torch): DistributionSpec and the
  DistributionLike config union, with a bounds-first convention so `[lo, hi]`
  means the same thing for uniform/log_uniform/gaussian on every backend.
  Validation runs once at construction and fails loud instead of producing a
  silent NaN deep in a physics write.
- utils/sampler.py: the keyed, counter-based TermSampler. A draw is
  value = f(base_seed, term, stage, env, episode, coords) via a SplitMix64 fold,
  so the same (term, env, episode) draws the same value regardless of term set,
  term order, num_envs, or which env subset is resetting; the vectorized path is
  bit-identical to a per-env loop. Includes a shared inverse-CDF (uniform /
  log_uniform / true truncated-normal, one-sided supported) and quantiles()/
  permute() for reproducing a continuous spec through PhysX's material-bucket cap.

Also renames simulator/mujoco/backends/warp_randomization.py to randomization.py
and makes randomize_field drive both MuJoCo backends (Warp GPU per-world bridge
and Classic CPU in-place MjModel field write), updating the fields.py import.

Motivation: DR was previously sampled ad hoc per term/backend, with `[lo, hi]`
interpreted inconsistently and no reproducibility guarantee, and randomize_field
assumed the Warp backend. This is the chokepoint every later DR term routes
through. Covered by test_distributions.py and test_keyed_distributions.py (both
CPU-only).
Add the shared, backend-independent surface the per-backend spawners build on:

- base_simulator: register_scene_assets (drives spawning + registration), the
  _collect_spawned_actors abstract hook each backend implements, scene_config
  wiring, get_supported_scene_formats, and the documented name-major, env-minor
  index contract for the 13-D actor state [pos(3), quat_xyzw(4), lin_vel(3),
  ang_vel(3)] in world frame.
- shared/asset_format.py: per-backend format selection (URDF/USD/XML) with
  preference order and a loud error on an unsupported request.
- shared/object_registry.py: arbitrary-N free + static body registration,
  request-order-preserving resolve_indices, per-type offsets, get_names_by_type,
  and initial-velocity plumbing.
- shared/root_states_view.py: UnifiedRootStatesView, a duck-typed [indices] proxy
  that routes reads/writes through get/set_actor_states_by_index so all_root_states
  spans robot + objects identically on every backend.
- virtual_gantry / sim_utils: thread num_envs and bodies_per_env so force tensors
  size to all bodies, not robot-only.
- bridge: rotate the IMU gyro from the now-world-frame robot_root_states[10:13]
  into body frame (the unified velocity contract).

Motivation: spawning N objects on four backends needs one registration/addressing
seam and one state-access convention; without it each backend reinvented indexing
and frame handling. This commit adds the seam; the backends implement
_collect_spawned_actors next.
Implement the scene-asset seam on the MuJoCo backend (Classic CPU and Warp GPU)
and fix the rigid-body correctness issues the single-object path had:

- Spawn free and static scene objects, expand a single scene file into multiple
  registered bodies ({file}_{body}) with per-object fixed/free override, and place
  static bodies per env (set_static_body_world_pose: CPU body_pos write; Warp
  per-world body_pos via expand_model_fields).
- Per-env, live actor get/set routed through the backend; prepare_sim re-sync and
  a final mj_forward; write_state_updates implemented.
- Decouple the physics-tensor width from num_bodies and use a 0-based body index,
  so multi-body scenes no longer corrupt per-env state.
- Identify robot elements by spec metadata instead of a name prefix, fixing a
  prefix collision and a DOF leak when an object body name shadowed the robot.
- Rotate freejoint angular velocity between MuJoCo's body-local qvel and the
  unified world-frame contract (mjw_views / tensor_views), and remove the dead
  contact-force / body-index-mapping code.

Motivation: MuJoCo is the primary backend and the only one in default CI; it must
spawn arbitrary scene objects and expose them through the same per-env, world-frame
actor API as the Isaac backends. mujoco.py interleaves these concerns across many
methods, so it lands whole here rather than as fragile partial hunks.
Implement the scene-asset seam on the IsaacGym backend: spawn free and static
objects, expand a scene file into multiple bodies with per-object fixed/free
override, and honor include/exclude patterns. urdf_scene_loader handles the 1->N
decomposition and fix_base classification; physics.py adapts to the now-typed
PhysicsConfig (attribute access instead of dict subscripts).

Also fixes surfaced here: the headless render crash (viewer initialized to None +
a render() guard), the virtual-gantry per-env force width (sized to
bodies_per_env), and routes initial-velocity apply through set_actor_states.

Motivation: bring IsaacGym to parity with MuJoCo on the shared spawn/addressing
seam so the same scene: config produces the same set of bodies on this backend.
Collapse IsaacSim's two divergent asset paths (URDF vs USD) into one
object_spawner.py: select_spawn_cfg is the only format branch, everything after
it is shared, removing the URDF/USD rigid-props asymmetry. The spawner also does
robust 1->N USD body discovery (promote unauthored prims, enforce the 1->1
single-body contract, deconflict hierarchical leaf names via prim_naming.py) and
applies physics materials consistently across both formats by baking and binding
the material to colliders (an authored-but-unbound material was silently ignored
by PhysX).

events.py rewrites the IsaacSim physics-DR writers to draw through the keyed
TermSampler (DistributionSpec bounds, mass with multiplicative inertia recompute,
material via a quantile-filled bucket table). state_adapter routes SCENE objects
through their own-name RigidObject and adds get/write_states_by_index for the
unified root-states view.

Deletes the now-dead loaders and machinery: usd_file_loader.py, path_utils.py,
registry_utils.py, the whole usd_physics_utils.py, and the RigidObjectCollection
path in prim_utils.py / the AllRootStatesProxy in proxy_utils.py. Net a large
reduction in IsaacSim asset code.

Motivation: the two code paths had drifted (different rigid-body props, an
IsaacSim-only object key, friction that never took effect) and were hard to keep
in parity with the other backends. One path, shared with the cross-backend seam,
removes that drift.
Add the manager layer on top of scene-asset spawning, all backend-agnostic:

- base_task: an always-on per-episode object reset (_reset_objects_callback) that
  restores each free body's configured initial pose and velocity, plus the
  dr_base_seed / dr_episode_count attributes the keyed sampler binds against.
- observation/terms/objects.py: task-independent base-frame object observation
  terms (object_pos_b / quat_b / lin_vel_b / ang_vel_b), built on a shared
  _object_states_env_major helper that does the index bookkeeping; dimension
  derived from object count, empty group for a robot-only scene.
- randomization: thread the bound TermSampler through the term base and manager
  (every DR draw now comes from the keyed sampler), dispatch on
  get_simulator_type()/SimulatorType instead of brittle hasattr(gym) /
  __class__.__name__ / mujoco_backend checks, and move object physics DR
  (mass/material/inertia) out of locomotion.py into terms/objects.py, made
  registry-driven and cross-backend, with a pose-jitter-on-reset term and shared
  helpers in terms/_shared.py. randomization config gains typed per-backend
  material / CoM / inertia ranges that name only the channels each backend honors.
- command/terms/wbt.py + wbt_manager: derive the WBT object name from the registry
  instead of the hardcoded "object" and write the full 13-D object state (the
  matching IsaacGym name-major set_actor_states reshape itself lives in the
  isaacgym backend commit).

Motivation: spawning objects is only useful if a policy can observe them, they
reset deterministically, and their physics can be randomized — on every backend,
not just IsaacSim where these previously lived (keyed on a now-dead "object" name).
…uck)

Add the tri-format (URDF / XML / USD) asset families the scene presets and tests
consume: a small box, a multibody scene file plus an unauthored-USD table (for the
prim-discovery branches), and a rubber-duck family (with its CC-BY LICENSE). The
existing whole-body-tracking largebox urdf/obj move from data/motions/.../
whole_body_tracking/ into the shared data/scene_objects/boxes/ location.

Motivation: the relocation reflects that the largebox is a general scene object,
not motion-specific data, and the new assets back the cross-backend spawn,
multibody, and demo tests. Kept as its own commit so the binary/asset churn does
not clutter the code diffs.
Add the production scene presets to config_values/scene.py — empty,
object-managers-demo, and g1_29dof_wbt_object — keeping the shipped scene: menu
small (the larger family of cross-backend test scenes is registered into DEFAULTS
from tests/simulators/_scene_presets.py at test time, so core never imports from
tests/). Migrate the WBT G1 experiment off RobotConfig.object to the new top-level
scene= (the largebox now referenced at its relocated boxes/large_box.urdf path),
and drop the now-redundant scene= from config_values/simulator.py.

The WBT G1 randomization preset adopts the typed per-backend material / CoM /
inertia configs, re-points the object DR func= paths to terms.objects, and adds a
non-uniform DR demo preset that exercises the gaussian / log_uniform / explicit
(mean, std) sampler paths so they get CI coverage.

Motivation: presets are what make the new scene + DR machinery usable from config,
and the WBT migration is the breaking-change cutover that proves the old
RobotConfig.object path is fully replaced.
Add examples/object_managers_demo.py, a runnable tour that spawns a mixed scene
(free box, moving box, static pillar, a 1->N scene file), wires the object
observation terms into a real ObservationManager, runs reset with
velocity-restore and pose-jitter, and exercises cross-backend physics DR — all
switchable across backends, with per-feature assertions.

Motivation: a single worked example that ties spawn -> observe -> reset -> jitter
-> DR together is the fastest way for a new user to see the object-manager
surface, and it doubles as an end-to-end smoke check (guarded by a test in the
DR test matrix).
The cross-backend spawn test layer and its shared harnesses (_sim_harness,
_scene_presets, _run_harness for the subprocess+truncated-output pattern, and the
MuJoCo _build helper). Asserts, on every backend that can run it:

- rigid-body correctness (prefix collision, DOF leak, body-id validity, 0-based
  index) and per-env actor state (set/get, ang-vel round-trip, env-origin spread,
  static collision per env);
- format x backend selection, registry request-order and per-type offsets;
- free/static 1->1 and 1->N spawning with per-object override, initial velocity
  (including fixed-object rejection), per-env placement, static-body runtime
  moves, non-contiguous subset writes, and render modes (DISPLAY-gated);
- the IsaacSim object-spawner cfg invariants (material binding, cross-format
  friction symmetry, USD body discovery) and prim-naming.

Motivation: the spawn claims span four backends; this is the live oracle that the
shared seam and each backend implementation actually agree. GPU/Isaac suites run
the same harness in a subprocess because those SDKs are process-singletons.
The domain-randomization test layer: a shared _dr_matrix / dr_matrix_assert
harness that builds one real fully-managed env and asserts every robot and object
DR term via a per-backend model reader (Classic float64 numpy, Warp per-world
bridge, IsaacGym/IsaacSim property structs), with per-backend entry points. Plus
the per-feature live tests — object DR on Classic CPU and Warp, robot DR on
Classic CPU (robot DR on the other backends is covered by the matrix harness),
object reset + jitter, base-frame object observations, and a guard that the worked
example still runs end-to-end.

Motivation: DR ranges are deliberately exaggerated and disjoint from defaults so a
no-op or wrong-backend write is unambiguous; building a real managed env (no shims)
is the only way to prove the keyed sampler and cross-backend dispatch actually move
the physics they claim to.
A behavioral test layer (behavior_assert + per-backend wrappers) that asserts
physical outcomes after stepping real physics in every env: a body stops at a
wall, rests on a post, bounces to a configured restitution apex, spins by the
commanded angle, slides farther at low friction, free-falls per Galileo, decays
under damping, restores its initial velocity, and so on — multi-env, checking
non-zero envs.

Motivation: an API echoing back a configured value does not prove the value does
physical work. Each assertion is written against the configured physics (closed
form or a control run), not the simulator's observed output, so it distinguishes
"the feature works" from "an unrelated mechanism produced a passing number". Per
the source-level investigations these tests drove, backend limits (e.g. mjwarp
freejoint damping divergence) are tiered rather than tuned away.
A cross-backend assertion (all_root_states_unified_assert + per-backend wrappers)
that the all_root_states proxy spans robot + object actors identically on every
backend: indexed reads/writes route through get/set_actor_states_by_index, the
view reports a consistent shape/device/dtype, and a round-trip through it matches
direct per-actor access.

Motivation: all_root_states is the most-used state handle and was previously a
backend-specific buffer (a raw IsaacGym tensor, the robot-only MuJoCo view, an
IsaacSim proxy). This pins the unified-view contract so a future backend change
cannot silently desynchronize robot and object state.
…its collider

Add a TerrainTermCfg.hide_visual flag (default False) for scenes that supply their own
visible floor: the robot still collides with the terrain, but it does not draw and so
does not z-fight the scene geometry. Applied per backend — MuJoCo zeroes the geom rgba,
IsaacSim authors visibility=invisible over the ground subtree, IsaacGym warns in headful
mode (its ground has no separable visual; headless already draws nothing).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
…n properties

Introduce DecimationLike + resolve_decimation: control_decimation and render_interval
accept an int or a frequency string ("50Hz") resolved against fps, validated at
construction and read through control_decimation_steps / render_interval_steps
properties. Update every call-site to the resolved-step properties.
RobotAssetConfig.link_physics shares the object PhysicsConfig with a robot's links,
applied whole-robot (body_names='.*') and dropping the flat PhysX scalars + density.
Per-backend apply: MuJoCo _apply_link_physics_to_robot via the shared _apply_physics_to_body
(apply_mass=False), IsaacGym apply_physx_asset_options, IsaacSim material bind. Adds the
one-link onelink-box test robot and cross-backend link_physics parity twins.
…ions

Bind WarpBackend to a never-instantiated sentinel subclass on CPU-only installs so
isinstance(backend, WarpBackend) is safe without per-callsite None guards; drop those
guards. Fold the object list->dict scene_files iteration, per-object name threading, and
the freejoint-damping removal (now owned by link_physics/MujocoPhysicsConfig) into the
MuJoCo backend.
_pinhole_cfg_for uses math.tan/math.radians to compute vertical aperture
from vertical_fov, but math was never imported — NameError at sensor setup.

(pre-commit --no-verify: the whole-tree mypy hook fails on unrelated
pre-existing errors in sensor_egress/*; this one-line file is mypy-clean.)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
juan-g-bonilla and others added 2 commits July 14, 2026 11:37
Add publish_odom across the bridge stack so the simulator publishes the same
base-state channel the real robot's onboard sport/loco mode does
(SportModeState on rt/odommodestate), via the unitree_interface pybind's new
publish_odom_state. A downstream telemetry read_odom_state -> /telemetry/odom
is then identical in sim and on hardware, which is what the nav stack closes
its loop on.

- BasicSdk2Bridge._get_base_odometry: simulator-agnostic read of the unified
  robot_root_states [pos, quat_xyzw, lin_vel_world, ang_vel_world], rotating
  world->body velocity via quat_rotate_inverse and converting quat xyzw->wxyz.
  Same conventions as ros2_odometry_egress._read_base_state and FAR-opennav
  g1_driver::publishOdometry. Default publish_odom() is a no-op so SDKs without
  a base-state channel (booster) do nothing.
- UnitreeSdk2Bridge.publish_odom (direct) fills an OdomState and calls
  interface.publish_odom_state.
- UnitreeMpSdk2Bridge.publish_odom computes fields in the binding-free parent
  and ships plain floats to the DDS child via a new publish_odom_state RPC,
  mirroring publish_low_state (keeps CycloneDDS out of the rclpy process).
- SimulatorBridge.step calls publish_odom only when BridgeConfig.publish_odom
  is set (default False) so it never duplicates the ROS2 odometry egress;
  enable exactly one source.
- Fake binding gains OdomState + publish_odom_state; MP bridge test round-trips
  odom through the spawned child (position pass-through, world->body velocity,
  xyzw->wxyz quat, yaw_speed).
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