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uDOS-gameplay

Purpose

Gameplay and interactive simulation patterns built on canonical uDOS state.

Ownership

  • gameplay-facing modules
  • interaction experiments
  • educational samples around spatial or stateful flows

Non-Goals

  • canonical runtime ownership
  • networking ownership
  • general-purpose shell ownership

Spine

  • src/
  • docs/
  • tests/
  • scripts/
  • config/
  • examples/

Local Development

Keep experiments modular and grounded in stable public contracts.

Family Relation

Gameplay should consume family contracts without redefining them. Gameplay treats uDOS-grid as the canonical spatial source for place and artifact truth.

Activation

The repo activation path is documented in docs/activation.md.

Run the current repo validation entrypoint with:

scripts/run-gameplay-checks.sh

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Gameplay and interactive simulation patterns built on canonical uDOS state.

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