Gameplay and interactive simulation patterns built on canonical uDOS state.
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Updated
Apr 1, 2026 - Shell
Gameplay and interactive simulation patterns built on canonical uDOS state.
Public client surfaces for local-network home and server interactions.
Packaging, bootstrap, install, update, and managed environment tooling for uDOS family.
Deterministic runtime contracts and execution semantics for the uDOS v2 family.
Always-on local-network runtime for persistent services, scheduling, and home/server modules.
Optional public business, CRM, and publishing patterns for the uDOS family.
Canonical public documentation repo for the uDOS v2 and uHOME family.
Family governance, binder workflow, contributor intake, and automation for uDOS v2.
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