(scary) don't save mod jsons if they are fully default#1952
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Cvolton wants to merge 4 commits intogeode-sdk:mainfrom
Open
(scary) don't save mod jsons if they are fully default#1952Cvolton wants to merge 4 commits intogeode-sdk:mainfrom
Cvolton wants to merge 4 commits intogeode-sdk:mainfrom
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This PR is scary.
The motivation is primarily Android's power management - with about 180 mods installed saving takes about 3 seconds in the current state, which means there is less time to save the actual GD save file (which the user usually cares about more) before phones kill the app. Moving mod saves after GD introduces the opposite issue though - GD takes ages to save and Geode settings often don't save at all. This PR aims to reduce the time spent on saving mod data which hopefully increases the chance to successfully save normal GD data.
This is a functional implementation primarily made as a proof of concept. My game currently takes 0.28s to save mod data with 182 mods installed on android64 with this implementation.