ObjectPlacer: reject overlapping placements#439
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cvolkcvolk merged 3 commits intomainfrom Feb 26, 2026
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alexmillane
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I have a question about why we're using 2D overlaps. Is there a reason not to go with 3D? Maybe there's a good reason though.
alexmillane
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Feb 26, 2026
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Summary
_validate_placementwas a stub that always returned True, so the solver could converge to solutions where objects overlap_validate_placementin ObjectPlacer to detect bounding-box overlaps between placed objects, causing the placer to retry again.