-
Notifications
You must be signed in to change notification settings - Fork 0
Linear Object Collection Table Interface
Matthew Holden edited this page May 15, 2014
·
5 revisions
Every linear object must be part of a linear object collection, which is a node in the Slicer scene. Linear objects can be created using any of the available collection modes. Linear objects and linear object collections can be displayed and interacted with using the linear object collection tables.

-
Table Buttons:
- Linear Object Collection: The linear object collection to display in the table
- Activate: Make the currently displayed linear object collection active
- Visibility: Whether the linear object collection is visible in the 3D viewer (this overrides the individual linear objects' visibility)
-
Table Columns:
- Visibility: Whether the linear object is visible (click to toggle)
- Name: The name of the linear object (double-click to edit)
- Type: The type of the linear object (click to change)
- Buffer: The number of observed positions defining the linear object
-
Right-click Options:
- Delete selected linear object(s): Delete all the currently selected linear objects
- Move linear object up: Swap the current linear object with the linear object above
- Move linear object down: Swap the current linear object with the linear object below
- Remove position buffer: Remove the buffer of positions used to define the linear object (may speed up computation time)
- Remove blank linear object(s): Remove all empty slots in the linear object collection
- Merge linear objects: Merge multiple linear objects into one linear object by combining their position buffers