-
Notifications
You must be signed in to change notification settings - Fork 2.2k
fix(extensions): MaskExtension compatilble with TerrainExtension #10187
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Open
felixpalmer
wants to merge
7
commits into
master
Choose a base branch
from
felix/mask-with-terrain
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
Changes from all commits
Commits
Show all changes
7 commits
Select commit
Hold shift + click to select a range
3810cb1
fix(extension): Mask & Terrain compatibility
felixpalmer 030be26
Centralize dummy map
felixpalmer 1260e7f
shared dummyTexture
felixpalmer 046d501
WIP use dummy in other places
felixpalmer 191f6bb
Revert "WIP use dummy in other places"
felixpalmer 31bca09
Lint
felixpalmer 41d7dfb
underscore export
felixpalmer File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,34 @@ | ||
| // deck.gl | ||
| // SPDX-License-Identifier: MIT | ||
| // Copyright (c) vis.gl contributors | ||
|
|
||
| import type {Device, Texture} from '@luma.gl/core'; | ||
|
|
||
| /** | ||
| * A global 1x1 dummy texture, available for shader modules that declare texture | ||
| * bindings but may not always receive a real texture (e.g. the terrain module | ||
| * when rendered in a non-terrain pass like the mask pass). | ||
| * | ||
| * Created during LayerManager initialization, before any layers or effects set up. | ||
| */ | ||
| export const dummyTexture = { | ||
| /** The dummy texture. Available after `setup()` has been called. */ | ||
| texture: null as Texture | null, | ||
|
|
||
| setup(device: Device): void { | ||
| if (!this.texture) { | ||
| this.texture = device.createTexture({ | ||
| width: 1, | ||
| height: 1, | ||
| data: new Uint8Array([0, 0, 0, 0]) | ||
| }); | ||
| } | ||
| }, | ||
|
|
||
| cleanup(): void { | ||
| if (this.texture) { | ||
| this.texture.delete(); | ||
| this.texture = null; | ||
| } | ||
| } | ||
| }; | ||
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I would execute extreme caution when using any singleton involving GPU resources. There could be multiple Deck instances on the same page, each using their own device.