This repository was archived by the owner on Jul 6, 2021. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 4
Audio
DidacRomero edited this page Mar 11, 2018
·
25 revisions
Some of the songs from Andro Dunos are divided into an intro and a loop. This is due to the way the music is played in the game, as some songs have a 3 to 10 seconds intro and then the song is a loop of about 30 to 60 seconds that plays all the time until the next song has to be played.
In the following links you'll access the music and the sound effects:
| Song Name | Place where it's played | Other places where it is played |
|---|---|---|
| Neo Geo Theme | ![]() |
|
| Andro Dunos Title | ![]() |
|
| Take Off | ![]() |
|
| The Moon (Loop) | ![]() |
|
| Boss 1 & Boss 5 Intro | ![]() |
![]() |
| Boss 1 & Boss 5 (Loop) | ![]() |
![]() |
| Stage Clear! | ![]() |
|
| Mechanized Unit Intro | ![]() |
|
| Mechanized Unit (Loop) | ![]() |
|
| Boss 2 & Boss 4 (Loop) | ![]() |
![]() |
| Alien Intro | ![]() |
|
| Alien (Loop) | ![]() |
|
| Boss 3 & Boss 6 Intro | ![]() |
![]() |
| Boss 3 & Boss 6 (Loop) | ![]() |
![]() |
| Caven Intro | ![]() |
|
| Caven (Loop) | ![]() |
|
| Meteorite (Loop) | ![]() |
|
| Secret Base Intro | ![]() |
|
| Secret Base (Loop) | ![]() |
|
| Core (Loop) | ![]() |
|
| Boss 7 and Final Boss (Loop) | ![]() |
![]() |
| Escape (Loop) | ![]() |
|
| Credits | ![]() |
![]() |
| Game Over | ![]() |
|
| Name Entry (Loop) | ![]() |
The name of each sound effect is a reference to when it plays. You will see that the names on the list below are the same as in each sound effect.
Boss related sounds
- Boss_1_PADS_DEATTACH
- Boss_1_Pads_ATTACH_to_core
- Boss_1_Shooting_sound
- Boss_2_LASER_SHOTS
- Boss_2_machine_gun_SHOTS
- Boss_2_yellow_towers_end_CLOSING_MOVEMENT
- Boss_3_Death
- Boss_3_Punch_ATTACK_START
- Boss_4_1st_stage_MOVEMENT_Loop
- Boss_4_FLAMETHROWER_Sound
- Boss_4_Stage_2_OVAL_LASER_SHOT
- Boss_6_APPEARS
- Boss_6_Lower_Part_EXPLOSION
- Boss_7_MOVING_Core_rotation_Loop
- Boss_7_Moving_Laser_ACTIVE_Loop
- Boss_Death(1,2,4,5,6,7,8)
- Boss_Final_Thug_Shot
- Boss_Final_pre_explosion_Explosion_sound
- Boss_Midboss_preDeath_EXPLOSION
- Boss_Midboss_lvl2_UNTIL_DEATH_toloop
Basic enemies, related sounds
- Enemy_Green_Rockets_LAUNCHED
- Enemy_Medium_EXPLOSION
- Enemy_Small_EXPLOSION
- Enemy_WHITE_SPRITE_Hit
- Enemy_lvl_3_SHOOTING_sound
- Enemy_lvl1_3_shooter_Shot_SOUND
- Enemy_lvl4_multiple_shooter_SHOT_(next_to_midboss)
- Enemy_lvl6_Drills_COLLIDE_withPlayerorShield
Environment related sounds
- Environment_ATTACH_sound
- Environment_Structures_RISING
- Environment_Vertical_Gravity_Laser_ACTIONING_gravity_change_Loop
- Environment_elevator_START_lvl2
- Environment_lvl_4_roof_FALLING
- Environment_lvl2_Elevator_REACHES_END
- Environment_lvl2_Roof_STARTS_falling_and_REACHES_ground
- Environment_lvl4_Thunder
- Evironment_lvl_5_meteorite_pillar_joiners_DESTROYED
Main Ships related sounds
- Charged_Special_Attack_Loop
- Charging_Special_Attack
- Laser_Shot_Type_CHANGE
- Laser_Shot_Type-1_(Main Ships)
- Laser_Shot_Type-2_(Main Ships)
- Laser_Shot_Type-3_(Main Ships)
- Laser_Shot_Type-4_(Main Ships)
- Laser_Special_Attack_Type-1_(Main Ships)
- Laser_Special_Attack_Type-2_(Main Ships)
- Laser_Special_Attack_Type-3_(Main Ships)
- Laser_Special_Attack_Type-4_(Main Ships)
- Level_Exit_Ship_jumping_Speed_of_Light
- Level_Exit_after_Succes_(Speed_of_light)
- Main_Ships_Ally_BOMB_hit
- Main_Ships_Ally_missile_EXPLOSION
- Main_Ships_Protective_Units_DESTROYED
- Player_Death_Explosion
UI and Power Up related sounds
- Bonus_PickUp
- COIN_inserted
- Continue_Seconds_COUNTER
- Extra_Life_Pick_Up
- HighScore_Name_Entry_Letter_PASS
- HighScore_Name_Entry_Letter_SELECT
- Intro_cinematic_both_ships_Start_ENGINES
- Power_Up_Picked
- Power_Up_UNIT_SHIELDS_EQUIPPED
- Power_Up_UNIT_SHIELDS_EQUIPPING
Go Back


























