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DidacRomero edited this page Mar 11, 2018 · 25 revisions

Some of the songs from Andro Dunos are divided into an intro and a loop. This is due to the way the music is played in the game, as some songs have a 3 to 10 seconds intro and then the song is a loop of about 30 to 60 seconds that plays all the time until the next song has to be played.

In the following links you'll access the music and the sound effects:

Music in OGG format

Sound Effects in WAV format

Music

Song Name Place where it's played Other places where it is played
Neo Geo Theme
Andro Dunos Title
Take Off
The Moon (Loop)
Boss 1 & Boss 5 Intro
Boss 1 & Boss 5 (Loop)
Stage Clear!
Mechanized Unit Intro
Mechanized Unit (Loop)
Boss 2 & Boss 4 (Loop)
Alien Intro
Alien (Loop)
Boss 3 & Boss 6 Intro
Boss 3 & Boss 6 (Loop)
Caven Intro
Caven (Loop)
Meteorite (Loop)
Secret Base Intro
Secret Base (Loop)
Core (Loop)
Boss 7 and Final Boss (Loop)
Escape (Loop)
Credits
Game Over
Name Entry (Loop)

FX

The name of each sound effect is a reference to when it plays. You will see that the names on the list below are the same as in each sound effect.

Boss related sounds

  • Boss_1_PADS_DEATTACH
  • Boss_1_Pads_ATTACH_to_core
  • Boss_1_Shooting_sound
  • Boss_2_LASER_SHOTS
  • Boss_2_machine_gun_SHOTS
  • Boss_2_yellow_towers_end_CLOSING_MOVEMENT
  • Boss_3_Death
  • Boss_3_Punch_ATTACK_START
  • Boss_4_1st_stage_MOVEMENT_Loop
  • Boss_4_FLAMETHROWER_Sound
  • Boss_4_Stage_2_OVAL_LASER_SHOT
  • Boss_6_APPEARS
  • Boss_6_Lower_Part_EXPLOSION
  • Boss_7_MOVING_Core_rotation_Loop
  • Boss_7_Moving_Laser_ACTIVE_Loop
  • Boss_Death(1,2,4,5,6,7,8)
  • Boss_Final_Thug_Shot
  • Boss_Final_pre_explosion_Explosion_sound
  • Boss_Midboss_preDeath_EXPLOSION
  • Boss_Midboss_lvl2_UNTIL_DEATH_toloop

Basic enemies, related sounds

  • Enemy_Green_Rockets_LAUNCHED
  • Enemy_Medium_EXPLOSION
  • Enemy_Small_EXPLOSION
  • Enemy_WHITE_SPRITE_Hit
  • Enemy_lvl_3_SHOOTING_sound
  • Enemy_lvl1_3_shooter_Shot_SOUND
  • Enemy_lvl4_multiple_shooter_SHOT_(next_to_midboss)
  • Enemy_lvl6_Drills_COLLIDE_withPlayerorShield

Environment related sounds

  • Environment_ATTACH_sound
  • Environment_Structures_RISING
  • Environment_Vertical_Gravity_Laser_ACTIONING_gravity_change_Loop
  • Environment_elevator_START_lvl2
  • Environment_lvl_4_roof_FALLING
  • Environment_lvl2_Elevator_REACHES_END
  • Environment_lvl2_Roof_STARTS_falling_and_REACHES_ground
  • Environment_lvl4_Thunder
  • Evironment_lvl_5_meteorite_pillar_joiners_DESTROYED

Main Ships related sounds

  • Charged_Special_Attack_Loop
  • Charging_Special_Attack
  • Laser_Shot_Type_CHANGE
  • Laser_Shot_Type-1_(Main Ships)
  • Laser_Shot_Type-2_(Main Ships)
  • Laser_Shot_Type-3_(Main Ships)
  • Laser_Shot_Type-4_(Main Ships)
  • Laser_Special_Attack_Type-1_(Main Ships)
  • Laser_Special_Attack_Type-2_(Main Ships)
  • Laser_Special_Attack_Type-3_(Main Ships)
  • Laser_Special_Attack_Type-4_(Main Ships)
  • Level_Exit_Ship_jumping_Speed_of_Light
  • Level_Exit_after_Succes_(Speed_of_light)
  • Main_Ships_Ally_BOMB_hit
  • Main_Ships_Ally_missile_EXPLOSION
  • Main_Ships_Protective_Units_DESTROYED
  • Player_Death_Explosion

UI and Power Up related sounds

  • Bonus_PickUp
  • COIN_inserted
  • Continue_Seconds_COUNTER
  • Extra_Life_Pick_Up
  • HighScore_Name_Entry_Letter_PASS
  • HighScore_Name_Entry_Letter_SELECT
  • Intro_cinematic_both_ships_Start_ENGINES
  • Power_Up_Picked
  • Power_Up_UNIT_SHIELDS_EQUIPPED
  • Power_Up_UNIT_SHIELDS_EQUIPPING

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