Introduce IFalloutCommand dispatch with DI for Fallout.Cli (#392, PR 0)#16
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ChrisonSimtian wants to merge 10 commits into
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Introduce IFalloutCommand dispatch with DI for Fallout.Cli (#392, PR 0)#16ChrisonSimtian wants to merge 10 commits into
ChrisonSimtian wants to merge 10 commits into
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Debrand the dogfooding global-solution file: the generated solution and its gitignore pattern are renamed nuke-global.* -> fallout-global.* across the smart package->project reference target, the GenerateGlobalSolution build target, .gitignore, and the conventions doc. Also drop the redundant Windows-style backslash in the SolutionPath (MSBuildThisFileDirectory already ends with a separator). The .sln is generated, never committed, so there is nothing on disk to migrate. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Cross-platform matrix jobs silently use a different default shell per OS (bash on Linux/macOS, pwsh on Windows), which changes script semantics. The generator had no way to emit an explicit shell. Add a public string DefaultShell to GitHubActionsAttribute. When set, the workflow emits a top-level defaults.run.shell block (after concurrency, before jobs), pinning one shell for every run: step across all matrix jobs. Free-string value; unset or whitespace-only emits no block. Per-step shell was deliberately scoped out (one run step per job; no granularity gain). Covered by two Verify snapshot cases (default-shell, and a default-shell-with-permissions ordering guard).
GitHubActionsAttribute gains a string[] CheckoutWith property whose entries are emitted verbatim inside the checkout step's with: block, after the typed keys (submodules, lfs, fetch-depth, progress, filter, ref/repository) and in the order supplied. This unblocks actions/checkout inputs the typed knobs don't cover (token, ssh-key, path, clean, persist-credentials, sparse-checkout, set-safe-directory). Raw passthrough, no validation — the build author owns the YAML, which also lets multi-line block scalars like `sparse-checkout: |` work, something a KEY: value validator would reject. Defaults to an empty array and emits nothing when unset, so existing workflows are byte-for-byte unchanged. Closes Fallout-build#389.
This was referenced Jun 30, 2026
The embed hash was still bound to the old chrisonsimtian/fallout repo. Regenerated against the fallout-build org so the activity image tracks the canonical repo's commits, issues, and PRs. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move the valid console key check into an extension and add test cases All credits going to: @rus-art Taken from here: nuke-build/nuke#1321
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Replace the reflection-over-Program command dispatch (the partial god-class described in Fallout-build#392) with a typed command abstraction resolved through Microsoft.Extensions.DependencyInjection. This is the foundation PR: it lands the abstraction, the dispatcher, the prompt service, and the first real command conversion, with the remaining handlers converted one per follow-up PR. - Add public IFalloutCommand (Name + Execute) and a CommandDispatcher that resolves by name, dash- and case-insensitively, preserving every spelling the old reflection accepted (:add-package == :addpackage, :PopDirectory, ...). - Move the Spectre prompt/render helpers off Program into an injectable IConsolePrompts / SpectreConsolePrompts (namespace Fallout.Cli.Prompts to avoid colliding with System.Console). Program keeps thin static delegators so the not-yet-extracted handlers compile; the last conversion deletes them. - Convert Run into a real RunCommand type; delete Program.Run.cs. - Adapt the 13 still-legacy handlers via a transitional DelegateCommand so the registry and dispatch are uniform from day one. Each future PR deletes one registration line plus its Program.X.cs partial. - Delete the reflection dispatch and its "add assertions about return type and parameters" TODO; typed commands make signature-mismatch dispatch impossible. - Add CommandDispatcherTests (first-ever dispatch coverage): name matching, dash/case insensitivity, exit-code passthrough, unknown-command listing, empty token, and all default-routing branches. - Add .vscode launch/build tasks for debugging the global tool from source. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Bump the cross-command helpers (GetConfiguration(buildScript, evaluate), AddOrReplacePackage, WriteBuildScripts, WriteConfigurationFile, GetTemplate, PrintInfo, CurrentBuildScriptName, BUILD_PROJECT_FILE) from private to internal so the per-command IFalloutCommand types extracted in the Fallout-build#392 follow-up PRs can call them during the transition. These move into dedicated services in the final collapse PR; this is the minimal enabler that lets each command be converted in an independent, conflict-free PR. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
we currently dont plan to expose any of those, so we can make these internal. If we need to expose those inside of fallout, we can do so with `<InternalsVisibleTo/>` or at some point make a conscious decision to publish those interfaces for wider, public use Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Address review feedback on Fallout-build#448: - IFalloutCommand.Execute -> Task<int> ExecuteAsync; RunCommand awaits Process.WaitForExitAsync; DelegateCommand adapts the still-sync legacy handlers via Task.FromResult; CommandDispatcher.DispatchAsync and Main become async. No behavior change and no public-API break (Fallout.Cli is the tool Exe, not a consumed library). - Drop the `_` field prefix on the new types (bare field names, this. only for ctor assignment collisions). - Always brace if/for bodies in the new code. Test method names keep the MethodUnderTest_Scenario_Result style of the sibling *Specs files; a repo-wide test-naming convention is left to a dedicated cleanup. Fallout.Cli.Specs: 30 pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Replaces the reflection-over-
ProgramCLI dispatch with one-command-per-type behind a typedIFalloutCommand, resolved via Microsoft.Extensions.DependencyInjection. PR 0 of an incremental series — lands the abstraction, dispatcher, and first conversion; a transitional adapter keeps the other 13 handlers working so nothing regresses.What changed
IFalloutCommand+CommandDispatcherreplaceProgram.Handle; resolution stays dash/case-insensitive (every spelling the old reflection accepted).IConsolePrompts/SpectreConsolePrompts— Spectre prompt helpers lifted offPrograminto an injectable service.RunCommand— first real conversion.DelegateCommandadapts the 13 still-legacy handlers so dispatch is uniform; each follow-up PR deletes one.CommandDispatcherTestsadd first dispatch coverage.Why it's not breaking
Fallout.Cliis the tool Exe, not a consumed library; the:commandsurface and shell-function names are preserved exactly. Hencetarget/2026/main, nobreaking-changelabel.Verification
dotnet build src/Fallout.Cliclean ·Fallout.Cli.Tests30 pass ·fallout :bogusprints the full command manifest.Follow-ups (Fallout-build#392): setup · update · add-package · cake-convert/clean · complete · get-configuration · secrets · trigger · navigation → then collapse
Programto a thin entry point.Part of Fallout-build#392.
Re-raised fork-internally to move the cli-cmd stack off the main repo. Supersedes Fallout-build#394; same history and diff.
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