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CameraController
rech edited this page Jun 15, 2026
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1 revision
Description
Controller for the camera.
Remarks
Inherited from Controller
| Name | Type | Description |
|---|---|---|
active |
ValueChannel | value 1 means object is enabled, 0 means object is disabled |
translationX |
ValueChannel | The camera's position |
translationY |
ValueChannel | The camera's position |
translationZ |
ValueChannel | The camera's position |
rotationX |
ValueChannel | The camera's rotation |
rotationY |
ValueChannel | The camera's rotation |
rotationZ |
ValueChannel | The camera's rotation |
scaleX |
ValueChannel | The camera's scaling |
scaleY |
ValueChannel | The camera's scaling |
scaleZ |
ValueChannel | The camera's scaling |
fieldOfView |
ValueChannel | The camera's field of view |
tiltFactor |
ValueChannel | How much the camera should tilt when an arc intersects with judgement plane |
Description
Return all controllers parented to this controller.
Parameters
_
Return types
Table of Controller
Remarks
_
Example
local children = Scene.gameplayCamera.getChildren()Description
Set the parent to another controller.
Parameters
| Name | Type | Description |
|---|---|---|
controller |
Controller | The controller to parent to |
Return types
nil
Remarks
_
Example
Scene.gameplayCamera.setParent(Scene.worldCanvas)Global
- Global Functions
- Scene
- Channel
- StringChannel
- TextChannel
- Trigger
- TriggerChannel
- Context
- Event
- Convert
Channels
Controllers
- Controller
- CanvasController
- ImageController
- SpriteController
- TextController
- CameraController
- TrackController
- NoteGroupController
Internal Controllers
Data types