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Scene
Description
Holds references to internal controllers, and allows for controller creation.
Remarks
Default transform values for all internal controllers can be found in Internal controllers page.
| Name | Type | Description |
|---|---|---|
gameplayCamera |
CameraController | The main camera |
combo |
TextController | The combo text |
score |
TextController | The score text |
scoreTitle |
TextController | The score title text |
predictedGrade |
TextController | The grade text controller, displayed when score mode is Predictive |
predictedGradeBackground |
ImageController | The background image for grade text controller, displayed when score mode is Predictive |
jacket |
ImageController | The song jacket |
jacketBackground |
ImageController | The jacket background image |
title |
TextController | The title text |
composer |
TextController | The composer text |
difficultyText |
TextController | The difficulty name text |
difficultyBackground |
ImageController | The difficulty background image |
hud |
CanvasController | The canvas containing the pause button and the info panel |
infoPanel |
InfoPanelController | The info panel |
pauseButton |
ImageController | The pause button |
background |
ImageController | The background image |
videoBackground |
SpriteController | The video background sprite |
track |
TrackController | The main track |
beatlines |
BeatlinesController | The beatlines display controller |
singleLineL |
SpriteController | The left Memory Archives line |
singleLineR |
SpriteController | The right Memory Archives line |
skyInputLine |
GlowingSpriteController | The sky input line |
skyInputLabel |
GlowingSpriteController | The sky input label that displays "Sky Input" |
darken |
SpriteController | The background darken sprite (used internally) |
worldCanvas |
CanvasController | The world-space canvas |
screenCanvas |
CanvasController | The screen-space canvas |
cameraCanvas |
CanvasController | The camera-space canvas |
createSprite(imgPath, material = "default", renderLayer = "overlay", pivot = nil, wrapMode = "repeat")
Description
Creates a sprite object and returns its controller.
Parameters
| Name | Type | Description |
|---|---|---|
imgPath |
string | The path to the image file |
material |
string | The image's blend mode. See Blend modes |
renderLayer |
string | The rendering layer: "overlay", "notes", or "background"
|
pivot |
XY | The sprite pivot point. Defaults to (0.5, 0.5) |
wrapMode |
string | The texture wrap mode: "repeat", "clamp", "mirror", or "mirroronce"
|
Return types
Remarks
_
Examples
local sprite = Scene.createSprite("test.jpg")local sprite2 = Scene.createSprite("test2.png", "fastadd")local sprite3 = Scene.createSprite("test3.png", "fastmultiply", "overlay", xy(0.5, 0.5), "clamp")createImage(imgPath, material = "default", renderLayer = "overlay", pivot = nil, wrapMode = "repeat")
Description
Creates an image object and returns its controller.
Parameters
| Name | Type | Description |
|---|---|---|
imgPath |
string | The path to the image file |
material |
string | The image's blend mode. See Blend modes |
renderLayer |
string | The rendering layer: "overlay", "notes", or "background"
|
pivot |
XY | The image pivot point. Defaults to (0.5, 0.5) |
wrapMode |
string | The texture wrap mode: "repeat", "clamp", "mirror", or "mirroronce"
|
Return types
Remarks
_
Examples
local img = Scene.createImage("test.jpg")local img2 = Scene.createImage("test2.png", "fastadd")local img3 = Scene.createImage("test3.png", "fastmultiply", "overlay", xy(0.5, 0.5), "clamp")Description
Creates a world-space canvas or screen-space canvas and returns its controller.
Parameters
| Name | Type | Description |
|---|---|---|
worldSpace |
boolean | Whether or not to create a world-space canvas |
Return types
Remarks
_
Examples
local canvas = Scene.createCanvas() -- A screen-space canvaslocal canvas2 = Scene.createCanvas(true)createText(font = "default", fontSize = 40, lineSpacing = 1, alignment = "middlecenter", renderLayer = "overlay")
Description
Creates a text object and returns its controller.
Parameters
| Name | Type | Description |
|---|---|---|
font |
string | The font to use |
fontSize |
number | The font size of the text |
lineSpacing |
number | The line spacing of the text |
alignment |
string | How to align the text relative to its width and height |
renderLayer |
string | The rendering layer: "overlay", "notes", or "background"
|
Return types
Remarks
font must be a font already installed on the user's operating system.
alignment can be one of the following (case insensitive)
"upperleft""uppercenter""upperright""middleleft""middlecenter""middleright""lowerleft""lowercenter""lowerright"
Examples
local txt = Scene.createText()local txt2 = Scene.createText("Forte")local txt3 = Scene.createText("Wingdings", 50, 1, "middleleft", "overlay")Description
Retrieves the note group controller of a timing group.
Parameters
| Name | Type | Description |
|---|---|---|
tg |
number | The timing group number |
Return types
Remarks
Returns nil if input number is an invalid timing group number.
Example
local mainTg = Scene.getNoteGroup(0)
addScenecontrol("myType", 0, function(cmd)
local tg = Scene.getNoteGroup(cmd.timingGroup)
end)Global
- Global Functions
- Scene
- Channel
- StringChannel
- TextChannel
- Trigger
- TriggerChannel
- Context
- Event
- Convert
Channels
Controllers
- Controller
- CanvasController
- ImageController
- SpriteController
- TextController
- CameraController
- TrackController
- NoteGroupController
Internal Controllers
Data types